Setups from native operators
Assembles simulation, geometry, USD and render setups from the DCC's own native operators, built and validated in one step. Your layout stays untouched.
Hardeen is an agent that builds, resolves and validates setups in your live Houdini session. Run it on your GPU, in Hardeen Cloud, or privately inside your studio.
Every show runs on a few people who know how the pipeline actually works.
Standard setups get rebuilt on every show. Getting productive on a studio pipeline takes months. Pipeline knowledge lives in a handful of senior heads, and leaves with them between projects.
Client NDAs and security audits keep shots, assets and pipeline code away from public AI services. It's a hard rule, not a preference. Hardeen is built to run where your scenes already are.
Hardeen is a desktop app that runs next to your DCC and operates on your open session through a bundled plugin. Artists keep working the way they already do.
One installer sets up the app, the model runtime and the DCC plugin.
Open your DCC (Houdini in the beta) and start Hardeen. It attaches to the live session automatically.
Describe the outcome. Hardeen reads the scene and executes it.
200+ operations across the scene: geometry and attributes, simulations, USD stages, materials and lighting, caches, task graphs, rendering, animation and custom tools, each validated against the running session.
Assembles simulation, geometry, USD and render setups from the DCC's own native operators, built and validated in one step. Your layout stays untouched.
Reads geometry, attributes, simulation state, USD stages and caches frame by frame, so an issue is traced to the step where it starts, with evidence.
Walks artists, contractors and partner studios through the scene in front of them, in the studio's own conventions.
Caches, simulations, materials, lights and USD, executed deterministically while the artist keeps creative control. Grounded against trusted sources and information before executing.
Hardeen reads before it acts, changes one thing at a time and confirms the result in the running session. Even though it's a beta, it validates instead of assuming.
Takes stock before acting: scene structure, cook state, geometry, attributes and the current selection.
Makes one change at a time with native operators and exact parameter names, checked against verified references.
Re-cooks the affected part of the scene and checks the result frame by frame before reporting anything as done.
What changed and why, with direct explanations, so the artist stays in charge of the scene.
General chat models answer from memory: errors get copy-pasted, scenes get described by hand, and parameter names get guessed.
The general Hardeen model runs locally and works on your live scene. No GPU to spare? Use it in Hardeen Cloud instead.
Your scene never leaves your workstation.
The same agent on our servers, with access to larger Hardeen models as they ship. Usage limits apply.
General AI learned VFX from the public internet. It has never seen your tools, your naming conventions or the way your shows are built. Hardeen's training pipeline turns your approved setups into a private model that has.
Runs on your workstations or your render farm, shared across the team. Nothing leaves your building.
Your private model on dedicated GPUs we run for your studio only. Never shared with anyone else's workloads.
Your pipeline, your hardware, and where senior time goes today.
Your approved setups, converted on your premises and under NDA.
On workstations, on the render farm, or on dedicated servers run for you.
Retrained as conventions and projects change.
Unreleased shots, director's cuts, client assets and pipeline code stay where they already are.
Studio models run on-premises or on dedicated Hardeen Private Cloud servers. Studio data never runs on shared Hardeen Cloud.
Never used to train the general Hardeen model or anyone else's without a separate agreement. All under NDA.
After your model is built, training data is deleted, or kept on your own servers for future retraining. Your call.
Usage statistics are optional and content-free: no prompts, no scenes, no file names.
Running on your own GPU, your scene and your prompts never leave your machine.
Your cloud sessions are never used to train the general model unless you choose to contribute them.
What ships in the beta, and what comes after it. Everything in the right column is roadmap.
Houdini is the most technical tool in the pipeline, which makes it the right place to start. The order of the next tools is set with our design-partner studios.
VFX and technical artist. Builds Hardeen's training pipeline and infrastructure.
Data engineer. Builds Hardeen's training pipeline and dataset, and manages its ETL/ELT pipelines.
Artists get early access to the beta. Studios get a conversation about design partnership.